Skip to content
#

rpg

Here are 1,737 public repositories matching this topic...

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Aug 18, 2021
  • C++
Azhrei
Azhrei commented Jul 1, 2021

Describe the bug
The token editor dialog is missing multiple keys in the properties file. (Not sure I got the tags right for this issue.)

To Reproduce
Steps to demonstrate missing keys:

  1. Start MapTool
  2. Turn on debugging for the I18N module via [setLevel("net.rptools.maptool.language.I18N", "DEBUG")]
  3. Drag an image to the map and double-click it.
  4. The log file will show

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

  • Updated May 14, 2021
  • C#

这是一个轻量级的、一站式的java游戏服务器框架,也可用于开发简单的web服务。基于netty实现了高性能通讯,支持tcp、http、websocket等协议,支持protobuf、json两种数据格式,支持以配置的形式轻松开启多端口网络服务。支持RPC远程调用,支持以优雅的方式实现远程调用,支持调用超时重试、幂等调用。封装了持久化层,提供数据访问和数据落地接口,支持异步新增、保存、删除数据,支持主键或指定其他字段进行数据缓存。支持简单的ioc,业务层使用依赖注入实现逻辑。封装了伪协程实现方案Promise,可用于解决地狱式回调等问题。支持MVC、领域、ECS架构。

  • Updated Jul 30, 2021
  • Java

Improve this page

Add a description, image, and links to the rpg topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the rpg topic, visit your repo's landing page and select "manage topics."

Learn more