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Sep 2, 2021 - JavaScript
webgl2
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Create a boilerplate project to start with React Ape. It should be quite simple, just one component and "live reload" working. I'm open to ideas to start the project, but I really don't to add a CLI for it. It can be a script on gh (ex: sh https://github.com/raphamorim/react-ape/raw/scripts/start.sh
) that can clone and install the dependencies.
dimensions API
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Hi, great component.
Unfortunately trying the demo I get WEBGL_UNSUPPORTED whereas https://webglreport.com/?v=1 or v=2 gives me
Linux x86_64 Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:89.0) Gecko/20100101 Firefox/89.0
WebGL GLSL ES 3.00
GeForce RTX 2080 Ti/PCIe/SSE2
and https://get.webgl.org gives me a rotating cube.
Context
This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer
.
Problem
It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:
- Meshes contain a
THREE.Geometry
instead of aTHREE.BufferGeometry
. - It uses materials for which the texture images are not loaded yet.
This might cause people who try to repl
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I was thinking about doing some experiments on GUI-based NeoVim implementations, and I was thinking if you do have somekind of "webview" API similar to NyaoVim (https://github.com/rhysd/NyaoVim#ui-plugin-examples, for example).
If so, is there any plug-in making use of it?
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.