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webgl
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.
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JavaScript Request: Expose Texture methods getWidth(), getHeight(), getDepth(), getLevels(), etc.
Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in
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Most items coming from questions on the community forum
- a proper multicategory bar example based on https://community.plotly.com/t/multicategory-axis-type-example/26392
- example of shape or annotation covering several subplots thanks to
xref='paper'
. Also the shapes and annotations tutorial should link to each other. - orthographic projection example in 3d axes tutorial (or
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Currently the heatmap layer doesn't support queryRenderedFeatures
— the latter simply doesn't return anything for such layers: https://github.com/mapbox/mapbox-gl-js/blob/12968ab002c00fffbbd255df5604493b6fa6dfb4/src/style/style_layer/heatmap_style_layer.js#L65-L67
I always assumed we would need to implement difficult raster querying logic for layers like this to expose "intensity under the qu
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fitDataset() expects a Dataset that produces elements of a certain shape, with matching batch sizes etc., and throws errors (from standardizeDataIteratorOutput()) when the conditions are not met. These errors should be tested.