Skip to content
#

netcode

Here are 34 public repositories matching this topic...

dwoodruffsf
dwoodruffsf commented May 4, 2021

Describe the bug
If you spawn a Player Object explicitly like this:
newPlayer.SpawnAsPlayerObject(clientId, null, true);

It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient, the object is left hanging around.

![image](https://user-images.githubusercontent.com/27827009/117048953-90afee00-ace1-11eb-9217-e94ba2331e41.pn

type:bug good first issue stat:awaiting triage
UnityDOTS-Thesis
mikyll
mikyll commented Apr 6, 2021

A scoreboard showing the current score of all playing clients, activable with "TAB" command. There is already a score system which increments the player score when picking up a collectible, and a system that handles the scoreboard showing with TAB command.
Maybe this last one could be changed by updating the score on the server and handle the showing of the scoreboard on the client (without sendi

enhancement good first issue
valkyrienyanko
valkyrienyanko commented Dec 28, 2021

Things that need to be done

  • Move BlockedStrings to its own txt, read this txt on server load and load it into a variable in the server
  • Add more curse words to the BlockedStrings
  • Add option to PrEvEnT mEsSaGeS lIkE tHIS
  • Add option to PREVENT MESSAGES IN ALL CAPS
  • Add option to disable blocking curse words
  • All curse words should be replaced with different variations of meow (e.g
Enhancement Good First Issue Help Wanted Server

Improve this page

Add a description, image, and links to the netcode topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the netcode topic, visit your repo's landing page and select "manage topics."

Learn more