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netcode
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Player Scoreboard
A scoreboard showing the current score of all playing clients, activable with "TAB" command. There is already a score system which increments the player score when picking up a collectible, and a system that handles the scoreboard showing with TAB command.
Maybe this last one could be changed by updating the score on the server and handle the showing of the scoreboard on the client (without sendi
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Chat Filter
Things that need to be done
- Move
BlockedStrings
to its own txt, read this txt on server load and load it into a variable in the server - Add more curse words to the
BlockedStrings
- Add option to PrEvEnT mEsSaGeS lIkE tHIS
- Add option to PREVENT MESSAGES IN ALL CAPS
- Add option to disable blocking curse words
- All curse words should be replaced with different variations of meow (e.g
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Describe the bug
If you spawn a Player Object explicitly like this:
newPlayer.SpawnAsPlayerObject(clientId, null, true);
It will clean up if the player disconnects. But if the server force-ends the client connection via
DisconnectClient
, the object is left hanging around.![image](https://user-images.githubusercontent.com/27827009/117048953-90afee00-ace1-11eb-9217-e94ba2331e41.pn