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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
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Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginner
TravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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How can we get at UnitFmt
here? Probably just need to take it in PlotOptions
and plumb it through.
Good small task / intro to Rust.
Describe the bug
In 0.F, aluminium and tin cans lost the boiling quality. This should be restored. The only reason we (it was discussed in the IRC channel and the forums) can imagine why you could not use it as an improvised pot is that it does not have any handles and can not be removed from the heat source safely without gloves or a tool.
But glass jars do have the same problem and still h
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Describe
Some texts may appear identical in English, but needs to be translated differently for other languages. To facilitate this we need to implement pgettext and utilize it for the offending strings.
Once implemented the monster names in monstdat.cpp
should be translated using pgettext
and given the context of "
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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