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modding
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We should eventually have our own version of this booklet to onboard new contributors:
https://not-fl3.github.io/platformer-book/intro.html
Anyone is welcome to have a go at writing one of the missing pages of the tutorial, or rewriting the existing pages using our game as the reference codebase. Start an issue or chat with us about it and we’ll walk you through it.
Because FF uses Macroq
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Apparently it is possible to add Python modules to the game with the modloader. Unfortunately there is no documentation about the api.
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File API
nyan should provide a file api that we can inherit from.
Then we can natively interface to the openage file abstraction and do not need to read the whole file in the engine. Basically a class nyan::Filesystem
that is specialized by openage. Ideally, the returned file lazily accesses all data through openage::util::File
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Can you add please .Size property to "File" methodmap?
Same as: https://sm.alliedmods.net/new-api/files/FileSize