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vulkan-engine

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Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc

  • Updated May 29, 2021
  • C++

MATE Desktop container supporting GLX/Vulkan for NVIDIA GPUs by spawning its own X Server and Guacamole interface instead of using the host X server. Does not require /tmp/.X11-unix host sockets or host configuration. Designed for Kubernetes, also supporting audio forwarding.

  • Updated Jul 23, 2021
  • Dockerfile

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