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109 public repositories
matching this topic...
Updated
Oct 1, 2021
JavaScript
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Fastest DNN Running Framework on Web Browser
Updated
Sep 22, 2021
TypeScript
Rust bindings to wgpu native library
A lightweight 3D game engine for the web.
Updated
Aug 26, 2021
JavaScript
😎 Curated list of awesome things around WebGPU ecosystem.
WebGPU tutorials inspired by LearningWebGL.com. Use both WGSL and GLSL/SPIR-V.
Updated
Aug 17, 2021
TypeScript
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
🔺 🌱 An example on how to render a hello triangle with WebGPU.
Updated
Aug 22, 2021
TypeScript
A Typescript 3D library loosely based on three.js
Updated
Sep 21, 2021
TypeScript
Experimental Three.js WebGPU renderer
Updated
Sep 15, 2020
JavaScript
RedGPU - Javascript WebGPU Engine
Updated
Sep 8, 2021
JavaScript
Cross-platform C++ example for WebGPU and Dawn
A tiny GPU raytracer, using Zig and WebGPU
A WebGPU Engine for real-time rendering and GPGPU
Updated
May 12, 2021
TypeScript
A fast, experimental STEP file viewer
Updated
Aug 13, 2021
Rust
Updated
Aug 26, 2021
TypeScript
JS renderer based on GLTF to WebGPU or WebGL backends.
Updated
Aug 29, 2021
TypeScript
🖼️ A deno module providing bindings for cross-platform windowing
Updated
May 21, 2021
Rust
Small examples of SPIR-V compatible WebGPU usage.
Updated
Sep 25, 2021
JavaScript
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser!
https://webgpu.io/ )
Updated
Aug 7, 2021
JavaScript
Updated
Dec 24, 2019
HTML
Updated
Aug 31, 2021
JavaScript
Updated
Nov 6, 2020
JavaScript
VsCode Syntax highlight for WGSL files
Updated
Jul 17, 2021
TypeScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
Updated
Sep 16, 2021
TypeScript
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.