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gamedev
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl
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Is your feature request related to a problem? Please describe.
Easy to work around but no reason to prevent users to add multiple lights on the same entity.
Use case:
Ambient and directional light to have just one entity handling 'sun light', directional for direct and ambient for indirect.
Spot and point light for a lighthouse's beam.
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For example, BiomeProvider @Requires
SeaLevelFacet, but code reaches BiomeProvider.process without a SeaLevelFacet provided: https://scans.gradle.com/s/3szw7vgxv4d2o/tests/:modules:DynamicCities:test/org.terasology.dynamicCities.settlements.SettlementEntityManagerTest/placeParcel(SettlementEntityManager,%20ModuleTestingHelper)?top-execution=1
If this had been checked up-front and responded wi
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