GUI
GUI stands for graphical user interface. It is a visual representation of communication presented to the user for easy interaction with the machine. It allows users to manipulate elements on the screen using a mouse, a stylus or even a finger. The actions in a GUI are usually performed through direct manipulation of the graphical elements.
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Yew has recently got support for keyed elements, but the documentation lacks any mention of them. A mention should be added in the website, the doc of yew::virtual_dom::key::Key
should be
I'm proposing the following new shortcuts:
Ctrl + Left
- Move selection left 10px
Ctrl + Right
- Move selection right 10px
Ctrl + Up
- Move selection up 10px
Ctrl + Down
- Move selection down 10px
Ctrl + Shift + Left
- Resize selection left 10px
Ctrl + Shift + Right
- Resize selection right 10px
Ctrl + Shift + Up
- Resize selection up 10px
`Ctrl + Shift + Down
ToolbarActions and MenuItems needs to be disableable for the similar reasons and coherence with DisableableWidgets. Last corresponds to solved #234 .
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Right now any StyleSheet
has a list of functions without a default implementation. Implementing a StyleSheet
is really annoying, because you have to override all of the functions and not just the thing you want to change.
I recently wanted to just change the border_radius of a text_input and I had to write the following code.
impl StyleSheet for Styles {
fn active(&self) ->
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Type of Issues (Enhancement, Error, Bug, Question)
Bug:
- Initialize Window
- Show it (
window.Read()
) - Run
window.Disable()
- The whole desktop environment freezes, nothing is clickable anymore
- Change to tty terminal and kill application
- Things are normal again
Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi
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Sep 4, 2021 - JavaScript
~/.config/youtube-dlg should just contain configuration files and not logs (which should go to $XDG_DATA_HOME/youtube-dlg/ ) nor youtube-dl binary (which should go to $XDG_CACHE_HOME).
Please also consider using appdirs
instead of hardcoding ~/.config/
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Nov 27, 2020 - HTML
Hi,
We have added a new test engine (called Unity) to LVGL and planning to improve the coverage. See this README about how to write and run tests.
I've already created a test for the drop-down list as an exam
[v8.1] Planning
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the .pcd file format allows for fields to be extended. this means it can neatly hold data about the label or object of a point. this can be very handy for ML tasks. However, the open3d file io does not appear to be able to read other fields other than the xyz, rgb, normals etc . I haven't been able to find where in the open3d structure the code for the file io pcd loading is implemented to att
Sometimes it is needed to store compressed data in the DB. Unfortunately not all the DBs have built-in compression and FUSE compressed FSes are not available for every OS. So it may make sense to store compressed binary blobs in the DB.
Unfortunately when one sees them in DBeaver he sees them compressed, but often they are needed uncompressed. So it'd be nice to have a feature to decompress the