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webgl

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Babylon.js
BStringhamVRSK
BStringhamVRSK commented Aug 12, 2021

Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.

Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in

Malvoz
Malvoz commented Sep 18, 2021

When visual users look at a map they can easily tell that the controls, attribution, and other (potentially custom) UI components that are placed on the map belong to it. AT users rely on HTML semantics, DOM structure, and ARIA to convey these things and their relationships.

Currently, the tabindex="0", aria-label="Map" and role="region" (which to

TJPovey
TJPovey commented Mar 4, 2021

When camera.roll = 0, the camera.changed event doesn't fire when changes only occur to the heading. e.g. if the user is looking down and rotates the camera. This causes issues with our compass not updating.

Sandcastle example:

Try the rotate buttons in the sandcastle below, you'll see that the camera.changed event is fired only when the roll =/= 0:
[Sandcastle](https://sandcastle.cesium.com

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