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gdscript

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Slope Support
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Is your feature request related to a problem? Please describe.
I'd like to be able to A/B test my games through Firebase and have them be tracked and what not, as well as updated and experimented on so I can come up with the best possible results.
Describe the solution you'd like
Simply put, I'd like RemoteConfig to be implemented so I can utilize it to implement the A/B testing. That
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The default keybindings that this mode assumes conflicts with what I've already setup. I suggest, that the default keybindings should be provided as keymap that the user can then bind it to a key. Also binding imenu should just be a suggestion, alike me, many would've already bound it to something else (in my case C-c i
which this package rebinds to insert-file-path-at-point). its just too confu
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
The character continues movement while no input is given on sloped terrain. A ray cast downward to detect if distance to ground <= floor value + no input {halt movement} , should fix this issue. I have tried this in the script but its a bit buggy. Are there plans to implement sloped terrain support soon? Perhaps, I could make a pull request with the current code I have though this should be a very