Lite reliable UDP library for Mono and .NET
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Updated
Sep 20, 2021 - C#
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Describe the bug
If you spawn a Player Object explicitly like this:
newPlayer.SpawnAsPlayerObject(clientId, null, true);
It will clean up if the player disconnects. But if the server force-ends the client connection via
DisconnectClient
, the object is left hanging around.![image](https://user-images.githubusercontent.com/27827009/117048953-90afee00-ace1-11eb-9217-e94ba2331e41.pn