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33 public repositories
matching this topic...
Walk through an infinite, procedurally generated city
🌊 💥 N-dimensional Wave Function Collapse with infinite canvas
Updated
May 21, 2020
JavaScript
An implementation of mxgmn/WaveFunctionCollapse in Python
Updated
May 14, 2020
Python
Go port of the Wave Function Collapse algorithm
2D Wave Function Collapse as Blender Plugin
Updated
Oct 13, 2021
Python
procedurally generated roguelike game written with rust and amethyst
Updated
Jun 18, 2022
Rust
Wave function collapse library for Nim
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
Updated
Jun 26, 2020
JavaScript
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
A quick demo of model synthesis on a triangular grid in react three fiber
Updated
Feb 17, 2022
JavaScript
Higher-order Markov Chains in Rust.
Updated
Oct 18, 2020
Rust
Implementation on a simple example in Jupyter Notebook accompanied with a Medium post post describing how WFC works
Updated
Aug 1, 2020
Jupyter Notebook
WaveFunctionCollapse in C# .Net
Map generation for 2D world. It creates walls using Wave Function Collapse
Updated
Aug 18, 2022
Jupyter Notebook
Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
Updated
Jul 11, 2020
Game Maker Language
C++ implementation of Wave Function Collapse
Udemy course to learn how to develop a proceduraly generated map with the wave function collapse algorithm
Updated
Dec 8, 2021
ShaderLab
Wave function collapse algorithm implementation in ClojureScript (mirror)
Updated
May 19, 2022
Clojure
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
Updated
Jun 3, 2022
TypeScript
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