emulation
Here are 986 public repositories matching this topic...
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Nov 9, 2021 - Objective-C
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In Xenia, there are two kinds of declarations of kernel notification IDs:
- System notifications IDs are used simply as hard-written values, without any enum/consts/#defines, with merely comments indicating their original XN_SYS name.
- XAM apps (such as XmpApp) have notification IDs declared in their classes, as
private static const uint32_t kMsg…
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For future convenience especially when
https://wiki.nesdev.com/w/index.php/Emulator_tests
It could run these ROMs and actually check the output somehow - perhaps either by checking memory values, or a copy of the screen buffer.
It's nice if testing doesn't produce unnecessary artifacts after running with success but keeps relevant info on fail for further inspection.
Pytest should have a nice way of creating fixtures that can post-process a test based on whether it failed or not https://docs.pytest.org/en/latest/example/simple.html#making-test-result-information-available-in-fixtures
If a test fails, then keep the
Related pr: Vita3K/Vita3K#749. Commit message or description from pr can be interesting to be in release description.
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Nov 28, 2021 - C#
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Nov 28, 2021 - Makefile
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Nov 25, 2021 - Makefile
The issue
HP's line of Omen gaming laptops come pre-installed with a modified version of the ViGEmBus driver. Apps trying to locate the latest ViGEmBus may end up detecting the modified HP driver instead, causing all sorts of issue since it is based on an older version of vigem (v1.4.3.X), but presents itself with a higher number (10.X...)
Workaround
HP's ViGEm driver must be disable
when playing center mode and aspect ratio correction turned on i have shimmering BUT when i play the same game on bsnes-mt with the options "pixel perfect" and "aspect ratio correction" on i have NO shimmering, would be cool if bsnes didnt have this problem.
Sorry for my broken english.
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Oct 31, 2021 - Assembly
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Nov 25, 2021 - C
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Nov 25, 2021 - C
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Aug 27, 2021 - Python
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What's the issue you encountered?
Fire Emblem: Three Houses is a single-player game, but it has several asynchronous multiplayer features. Among them is the possibility, during weekly planning scenes (the 'calendar' screen), to look up what other players have done on the current week. This is entirely reliant on Nintendo's servers and completely useless to anyone playing on Ryujinx, but eve