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Jan 21, 2022 - JavaScript
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physics-engine
Here are 364 public repositories matching this topic...
a 2D rigid body physics engine for the web ▲● ■
Component library for making games with React & React Native
react
game
matter
reactjs
spritesheet
physics-bodies
tilemap
component-tree
physics-engine
sprite-animation
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Nov 28, 2020 - JavaScript
2D JavaScript Physics Engine
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Jan 23, 2022 - TypeScript
A lightweight 3D physics engine written in JavaScript.
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Oct 11, 2021 - JavaScript
ALIEN is a CUDA-powered artificial life simulation program.
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Feb 15, 2022 - C++
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
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Feb 4, 2022 - C++
cmuell89
commented
Jun 16, 2020
Hey all,
I am curious if support exists, or will in the future, for the loading of URDF, SDF and/or MJCF model files into nphysics. This functionality would make nphysics highly desirable for simulating robotics and help Rust expand into the robotics world in general. This is something I could potentially help with if there agreement to support such model files.
Perhaps the library is still
High-performance C++ library for multiphysics and multibody dynamics simulations
robotics
simulation
modeling
physics-engine
physics-simulation
multibody-dynamics
vehicle-dynamics
flexible-body
fluid-solid-interaction
granular-dynamics
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Feb 15, 2022 - C++
Fluid simulation engine for computer graphics applications
c-plus-plus
visual-studio
sdk
animation
computer-graphics
physics-engine
computational-physics
fluid-simulation-engine
computational-fluid-dynamics
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Nov 22, 2021 - C++
Pure C# 3D real time physics simulation library, now with a higher version number.
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Feb 14, 2022 - C#
Open source C++ physics engine library in 3D
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Jan 4, 2022 - C++
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
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Jan 26, 2022 - Python
An open-source platform for Visual AI.
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Feb 15, 2022 - C#
High performance 2D collision detection system with realistic physics responses.
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Aug 1, 2021 - C#
LITIENGINE 🕹 The pure 2D java game engine.
java
tile
game-engine
tilemap
physics-engine
easy-to-use
collision-handling
tmx
sound-engine
2d
2d-rendering-engine
2d-game-engine
java-game-engine
litiengine
2d-java-games
java-2d-engine
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Jan 29, 2022 - Java
engine
physics-engine
verlet-engine
physics-2d
verlet
2d-physics-simulations
verlet-integration
verlet-physics
verlyjs
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Feb 12, 2022 - JavaScript
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
audio
game
opengl
game-engine
async
rendering
physics
scheduling
game-development
physics-engine
ecs
cpp17
rendering-engine
legion
data-oriented
3d-graphics
3d-engine
3d-audio
legion-engine
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Feb 16, 2022 - C++
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
c-plus-plus
game-engine
cpp
simulation
physics
vr
game-development
physics-engine
physics-simulation
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Feb 13, 2022 - C++
Java Collision Detection and Physics Engine
simulation
physics-engine
collision-detection
dyn4j
convex-hull-algorithms
continuous-collision-detection
convex-decomposition
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Jan 8, 2022 - Java
A cross-platform 3D physics engine
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Jan 29, 2022 - Haxe
Edyn is a real-time physics engine organized as an ECS.
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Feb 16, 2022 - C++
Nimble: Physics Engine for Deep Learning
robotics
physics-engine
pytorch
biomechanics
human-robot-interaction
robotics-control
robotics-simulation
biomechatronics
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Feb 14, 2022 - C++
Box2D.go - Go port of Box2D - a 2D Physics Engine for Games.
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Sep 5, 2020 - Go
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
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Feb 22, 2021 - C#
Voxel-based fluid simulation engine for computer games
cplusplus
cpp
computer-graphics
physics-engine
computational-physics
cpp17
fluid-simulation-engine
computational-fluid-dynamics
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Dec 23, 2021 - C++
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Oct 25, 2021 - C++
2D physics header-only library for videogames developed in C using raylib library.
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Jan 20, 2022 - C
Haskell binding to Apple's SpriteKit framework
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Dec 16, 2020 - Haskell
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Steps to Reproduce
Expected behaviour
A line should appear.
Expected solution
Change the default lineScale value to 10, which make it visible, at least for a default project.
Two solutions, change the default templa