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gamedev
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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So, it seems that Rect
is iterable and you can do
r = Rect(0, 1, 2, 3)
x, y, w, h = r
However I do not see this documented anywhere, nor exposed in the type hints. Thus, Mypy complains but the code works.
Is this an oversight, or is this feature not supposed to be used?
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I discovered that setting the Java option -XX:MaxDirectMemorySize
is effective at limiting the game's seemingly limitless hunger for memory outside the Java heap. I don't know what heuristic it uses by default, but my processes were regularly multiple gigabytes larger than Xmx
led me to believe they should be. (As measured by looking at the process in Linux and noting its Resident Set Size o
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