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Jan 30, 2022 - JavaScript
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webgpu
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JavaScript 3D Library.
javascript
svg
webgl
html5
canvas
augmented-reality
webaudio
virtual-reality
webgl2
3d
webgpu
gitter-badge
badge-url
devdependencies-badge
webxr
jinleili
commented
Jan 25, 2022
Test device: Google Nexus 5x(Android 8.1.0)
Backend: VULKAN
2022-01-25 10:55:31.018 27110-27110/name.jinleili.wgpu W/wgpu_hal::vulkan::ada..: sample_rate_shading feature is not supported, hiding adapter: Adreno (TM) 418
2022-01-25 10:55:31.019 27110-27110/name.jinleili.wgpu A/libc: Fatal signal 6 (SIGABRT), code -6 in tid 27110 (e.jinleili.wgpu), pid 27110 (e.jinleili.wgpu)
<deta
The Fastest DNN Running Framework on Web Browser
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Nov 29, 2021 - TypeScript
A powerful rendering engine implemented with Canvas2D / SVG / WebGL / WebGPU.
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Jan 25, 2022 - TypeScript
Paddle.js is a web project for Baidu PaddlePaddle, which is an open source deep learning framework running in the browser. Paddle.js can either load a pre-trained model, or transforming a model from paddle-hub with model transforming tools provided by Paddle.js. It could run in every browser with WebGL/WebGPU/WebAssembly supported. It could also run in Baidu Smartprogram and WX miniprogram.
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Jan 29, 2022 - JavaScript
Mach is a game engine & graphics toolkit for the future.
open-source
gamedev
opengl
graphics-engine
metal
game-engine
vulkan
zig
directx
webassembly
webgpu
ziglang
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Jan 28, 2022 - C++
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Jan 21, 2022
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Nov 4, 2021 - TypeScript
A Typescript 3D library loosely based on three.js
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Jan 15, 2022 - TypeScript
RedGPU - Javascript WebGPU Library
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Dec 14, 2021 - JavaScript
Cross-platform C++ example for WebGPU and Dawn
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Jan 27, 2022 - C++
Experimental Three.js WebGPU renderer
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Sep 15, 2020 - JavaScript
A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
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Nov 8, 2021 - TypeScript
OmarShehata
commented
Dec 11, 2021
Right now the compute rasterizer only supports a simple list of triangles. It would be a good exercise to add support for an index buffer to support more complex models without using too much memory. You'll need to:
- Create another buffer, similar to the vertex buffer, that holds indices into the vertex buffer, and send that to the compute shader
- Change how many times the compute dispatches
A WebGPU Engine for real-time rendering and GPGPU
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May 12, 2021 - TypeScript
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect the implementation status of any browser! https://webgpu.io/)
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Jan 28, 2022 - JavaScript
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See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via
_GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsync
We combine albedo + glossiness textures into Base64 texture string, stripping all