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gpu-programming

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ailzhang
ailzhang commented Dec 30, 2021

As shown in taichi-dev/taichi#3910, replacing property with simple attributes can speedup python part of taichi a lot.
Lessons learned is that we should avoid using @property when applicable since it's expensive. So let's review the usage of @property in our python codebase and replace them as much as possible.

Here's a list of simple grep in our codebase showing

Game-Programmer-Study-Notes

我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  • Updated Oct 16, 2021
ninamiolane
ninamiolane commented Jan 5, 2022

For a metric defined by inner_product(tangent_vec_a, tangent_vec_b, base_point), add the possibility to get the same metric scaled by a scalar factor, i.e. scaling * inner_product(tangent_vec_a, tangent_vec_b, base_point).

This could be implemented as:

  • a new class, called ScaledMetric that is constructed from the original metric class, and a scalar factor scaling.
  • an optional `sc

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

  • Updated Mar 15, 2021
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