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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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jmdejong
jmdejong commented Feb 7, 2022

Godot version

Godot_v4.0-alpha1_linux.64

System information

recently updated arch linux

Issue description

When saving a new scene for the first time the default name (without extension) is the name of the root node of that scene but starting with a lowercase letter (even when the root node starts with an uppercase letter).

When saving a branch as a scene and the root

Babylon.js
Drigax
Drigax commented Sep 15, 2020

See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26

Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7

Currently when we export specularGlossiness PBRMaterials via _GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsync

We combine albedo + glossiness textures into Base64 texture string, stripping all

openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
boardgame.io
RevolutionTech
RevolutionTech commented Jan 24, 2022

When assigning the minPlayers and maxPlayers properties of the game object, this can influence the player counts a user can select when creating a new match in the lobby. However, these bounds do not appear to be enforced by the lobby server.

For example, the following request will succeed in creating a match of tic-tac-toe running on localhost with the property maxPlayers set to 2:

amethyst
jojolepro
jojolepro commented May 19, 2021

Tasks

  • Fix ron file to use expected format

Reproduction Steps

cd examples/animation && cargo run

What Actually Happened

[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
stride
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