game-framework
Here are 229 public repositories matching this topic...
-
Updated
Apr 15, 2022 - Go
-
Updated
Jul 11, 2021 - Go
-
Updated
Apr 17, 2022 - C#
-
Updated
Mar 13, 2022 - C#
In the current version, only the Handshake is used at the start of the connection. If the client does not send a message for a long time, the session will not be closed automatically. Will future versions do this session logic maintenance? For example, Netty can set the session to be automatically closed if the client does not send messages for a long time .
Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
-
Updated
Feb 22, 2022 - C++
-
Updated
Jun 15, 2021 - Go
-
Updated
Mar 31, 2022 - C
-
Updated
Feb 18, 2022 - C
-
Updated
Dec 19, 2021 - C#
-
Updated
Nov 18, 2021 - JavaScript
-
Updated
Apr 9, 2022 - Java
-
Updated
Mar 11, 2022 - Nim
Screenshot game
It would be great to be able to screenshot a game, similar to Pygame.
-
Updated
Mar 28, 2021 - Go
-
Updated
Mar 17, 2022 - C++
-
Updated
Apr 11, 2022 - C
-
Updated
Jan 23, 2022 - Crystal
-
Updated
Mar 7, 2022 - C#
-
Updated
Jan 10, 2021 - Go
-
Updated
Mar 26, 2022 - TypeScript
-
Updated
Apr 10, 2022 - JavaScript
-
Updated
Apr 6, 2022 - Lua
-
Updated
Mar 26, 2022 - JavaScript
-
Updated
Feb 5, 2022 - Common Lisp
Improve this page
Add a description, image, and links to the game-framework topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the game-framework topic, visit your repo's landing page and select "manage topics."