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Feb 20, 2022 - JavaScript
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webgpu
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JavaScript 3D Library.
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Xaeroxe
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Feb 17, 2022
Description
The log
macros and functions are internally calls out to "whatever zany stuff the Rust ecosystem has dreamt up" so it's nearly impossible to p
The Fastest DNN Running Framework on Web Browser
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Feb 17, 2022 - TypeScript
A powerful rendering engine implemented with Canvas2D / SVG / WebGL / WebGPU.
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Feb 19, 2022 - TypeScript
Paddle.js is a web project for Baidu PaddlePaddle, which is an open source deep learning framework running in the browser. Paddle.js can either load a pre-trained model, or transforming a model from paddle-hub with model transforming tools provided by Paddle.js. It could run in every browser with WebGL/WebGPU/WebAssembly supported. It could also run in Baidu Smartprogram and WX miniprogram.
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Mach is a game engine & graphics toolkit for the future.
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A Typescript 3D library loosely based on three.js
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RedGPU - Javascript WebGPU Library
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Cross-platform C++ example for WebGPU and Dawn
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A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
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Nov 8, 2021 - TypeScript
Experimental Three.js WebGPU renderer
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Sep 15, 2020 - JavaScript
OmarShehata
commented
Dec 11, 2021
Right now the compute rasterizer only supports a simple list of triangles. It would be a good exercise to add support for an index buffer to support more complex models without using too much memory. You'll need to:
- Create another buffer, similar to the vertex buffer, that holds indices into the vertex buffer, and send that to the compute shader
- Change how many times the compute dispatches
A WebGPU Engine for real-time rendering and GPGPU
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Feb 19, 2022 - TypeScript
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect the implementation status of any browser! https://webgpu.io/)
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Feb 14, 2022 - JavaScript
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See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via
_GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsync
We combine albedo + glossiness textures into Base64 texture string, stripping all