opengl-es
Here are 436 public repositories matching this topic...
MGLTilePyramidOfflineRegion should have a countOfTiles
method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount()
function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
-
Updated
Mar 10, 2022 - C++
-
Updated
Jan 27, 2022 - C++
-
Updated
Mar 9, 2022 - C#
-
Updated
Feb 21, 2022 - Batchfile
I'm writing this from memory as I've used apitrace only a couple times in the last few years.
This was only seen in wine, I have no idea if this fails the same way with native Windows.
Anyway, if apitrace is placed in a path that's outside locale constrains of the locale it's run in, it fails to run due to using GetCurrentDirectoryA.
I don't quite recall how exactly the failure gets trigg
-
Updated
Nov 20, 2017 - Java
-
Updated
Jan 25, 2022 - C++
-
Updated
May 16, 2021 - C
-
Updated
Jan 5, 2021 - Objective-C
Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
-
Updated
Mar 7, 2022 - C++
-
Updated
Aug 3, 2020 - C
-
Updated
Nov 25, 2021 - Kotlin
-
Updated
Jan 23, 2022 - C++
-
Updated
Feb 12, 2022 - C++
-
Updated
Feb 2, 2021 - C++
-
Updated
Feb 10, 2022 - Java
-
Updated
Aug 4, 2021 - C#
-
Updated
Nov 17, 2021 - Java
-
Updated
Mar 10, 2022 - Swift
-
Updated
Apr 6, 2021 - C++
Improve this page
Add a description, image, and links to the opengl-es topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the opengl-es topic, visit your repo's landing page and select "manage topics."
Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in