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simulation
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LTN UX feedback
NOTE: I marked this as a good first issue; I'd love help with any of these! If you're interested, please comment here and I can provide more info to get started.
Moving a growing list of UX problems from my offline notes to here. Many found from a quick UX study with @Robinlovelace -- thanks!
- Proposals aren't saved on web, because
abstio::write_binary
is unimplemented. Local storag
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Steps to Reproduce
- Create empty directory with the wizard
- Add a robot and a join
- In view, add "Show join axes"
- Nothing seems to happens, because the line is too small
Expected behaviour
A line should appear.
Expected solution
Change the default lineScale value to 10, which make it visible, at least for a default project.
Two solutions, change the default templa
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What's the problem this feature will solve?
I am currently working on a project using mesa. Great framework! The problem is that I use ContinuousSpace, and want to visualise it. Is this something you are working on?
currently only getShortestPath
is available
this will make it easier to pause the game while trying to mouse over a cell.
This should be easy just need to:
- add key to godot project
- to our JSON config
- add translations
- add the code to the microbe stage that uses our input system to detect when it is pressed and forward that to where the clicks on the pause button go
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Don't bunde the data
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The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
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Operating System
Windows 10 64 Bit
OpenRCT2 build
OpenRCT2, v0.3.5.1 (09897ed on develop) provided by GitHub
Describe the issue
Whenever you take a giant screenshot in the cut-away view it leaves any cut-away areas as transparent tiles leaving a lot of transparent space requiring cropping the screenshots which is a bit tedious. could it be changed so that giant screenshots only ca