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graphics

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lmccart
lmccart commented May 9, 2018

Hi 👋👋👋

We are using this issue to focus on documentation! Documentation is essential for new learners and experienced programmers alike. It helps make our community inclusive by extending a friendly hand to those that are less familiar with p5.js. It also helps us find the bugs and issues with the code itself, because we test and try things out as we document.

[There are several ways to con

BStringhamVRSK
BStringhamVRSK commented Aug 12, 2021

Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.

Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in

enhancement good first issue web
sourcebox
sourcebox commented May 31, 2021

I'm working on an application which mainly consists for sliders for parameter control. For better user experience, it would be nice to offer two features: reset to default and fine control.

On VST plugins this is normally done via double-clicks and/or modifier keys. E.g. double-clicking resets the slider to a default (mostly 0), alternatively Ctrl-/Cmd-Klick also does it. For fine control, ofte

feature good first issue widget
X-Ryl669
X-Ryl669 commented Feb 3, 2022

Describe the feature request

Since LVGL is more and more used as an desktop app too, I think it's necessary to have a clean application exit event too.
Right now, all example have a while(1) { } in their main function so when you close the app (by clicking the X icon, or Alt+F4 or ...), you're actually leaking all the application objects.

For most of them, it's not important, but som

Game-Programmer-Study-Notes

我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  • Updated Oct 16, 2021

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