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85 public repositories
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Unity / XNA game patcher and plugin framework
The exomia/framework is used for building 2D and 3D games and more inspired by the XNA/Mono framework.
IME Helper Library for XNA Framework.
A handy piece of software that converts a Linux installation of SDV into a working 64bit Windows installation.
XNA-FNA GIF library. Compiled for FNA and XNA, used by Starlight River. Compatible with XNA and FNA projects, as well as Terraria mods.
A game being created as part of our university study plan. Look forward to it!
Easy Piano Composer is a piano simulator for Windows with some improvements, like creation and manipulation of tracks.
Updated
Jul 11, 2019
Visual Basic
An open source XNA 4.0 Game called TIE Fighter Forever, inspired by the original TIE Fighter game.
Updated
Feb 24, 2015
Logos
2D Games Engine for Windows and Xbox360 [C#] based on XNA
An easy-to-use library for OpenGL graphics in C#, developed as a replacement for Microsoft's XNA framework with support for modern GPU features.
Fundamentals of Game Developement Course Project
UI Sample built using the game state management project.
Easy Piano Composer is a piano simulator for Windows with some improvements, like creation and manipulation of tracks.
Ein Studentenprojekt des Lehrstuhls für Computergrafik, Karlsruhe Institute für Technologie
A flexible 2D game engine for C# built on MonoGame
Updated
Aug 22, 2016
Logos
Quad-Copter drone simulation in XNA and C#
A simple UI framework for Monogame
A demo showcasing the simulation of two rigid balls in a closed environment with their mass and velocity input by the user.
A remake of the Atari's Missile Command game in C# with the XNA framework.
Entity Component System library with game engine for MonoGame
Tactical RPG game for multi-touch screens
Action-packed fun in space with local multiplayer (1–4 players)!
Monogame xnb to image converter
An art project that was on display at the 2013 Cleveland IngenuityFest. It interfaces with a number of different physical devices and an XBox Kinect using an Arduino to display a "painting". The controlling engine and display was done using XNA.
Updated
Sep 20, 2013
Objective-C
My Superfighters Deluxe Scripts
DirectX 2D graphical client for online game Dragon's Spine.
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I updated SkyShader.fx to make the sunset and sunrise more realistic.
Link to Road Map Card: https://trello.com/c/cQi6FPz5/367-more-accurate-sunrise-and-sunset
Link to forum: http://www.elvastower.com/forums/index.php?/topic/36123-discussion-code-fixing-the-openrails-sky/
Please forgive me if I'm uploading the code/doing pull requests wrong- this GitHub stuff is new to me.
The old