Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
gamedev
reflection
game-engine
cpp
data-oriented-design
modern-cpp
game-development
ecs
entity-component-system
header-only
cpp17
game-programming
production-ready
no-dependencies
architectural-patterns
data-oriented
game-dev
cpp20
ecs-framework
entt
-
Updated
Mar 22, 2022 - C++
pygame 2 has a lot of new things.
But we need to tell people about all the new goodies.
We need:
How to find what's new anyway?