Skip to content
#

engine

Here are 2,459 public repositories matching this topic...

openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
python assets good first issue
amethyst
jojolepro
jojolepro commented May 19, 2021

Tasks

  • Fix ron file to use expected format

Reproduction Steps

cd examples/animation && cargo run

What Actually Happened

[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
type: bug diff: easy pri: normal good first issue
unocss
MarkLyck
MarkLyck commented Mar 20, 2022

I'm trying to set up a new project with vitejs + unocss + TypeScript + React

unocss works fine for me in "normal" mode, but as soon as I try to do anything with attributify mode I get typescript errors like this:

Type '{ children: string; bg: string; }' is not assignable to type 'DetailedHTMLProps<ButtonHTMLAttributes<HTMLButtonElement>, HTMLButtonElement>'.
  Property 'bg' does not ex
cocos-engine

Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.

  • Updated Apr 3, 2022
  • C++
vilhelmmelkstam
vilhelmmelkstam commented Aug 18, 2021

The sidebar for the API Docs in the dashapp has position: sticky. This works well for when the sidebar content fits onto the screen, but when it doesn't it doesn't scroll independently from the main content (like it does for the Encore docs or the API Docs on app.encore.dev). So for when the main content is large (> 50000 px for us at the moment), you have to scroll all the way down to be able t

bug good first issue
xray-16
russkel
russkel commented Jan 10, 2022

Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.

Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre

Improve this page

Add a description, image, and links to the engine topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the engine topic, visit your repo's landing page and select "manage topics."

Learn more