libgdx
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I wanted to change the style of a label on mouse hover. onEnter
worked fine:
label("Load Game").cell(row = true).apply {
onEnter {
style = skin["mainMenuHover",Label.LabelStyle::class.java]
}
}
But there's no corresponding onExit
function. I've written one now, but wondered if there was documentation around which scene2d stage elements have actions, and which do not,
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Code Improvement
If you find a code that can be improved (or a bug), feel free to open a PR.
Translation
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Currently the in-game tutorial remains pretty much unchanged from when we adopted the game years ago. There are some things we could probably explain a little better even from those days, and maybe new stuff we added - thoughts?
- Have the player accelerate and note how the camera zooms out to show more area
- Have the player change into a new ship and highlight how there are both ligh
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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