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webgl
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fitDataset() expects a Dataset that produces elements of a certain shape, with matching batch sizes etc., and throws errors (from standardizeDataIteratorOutput()) when the conditions are not met. These errors should be tested.
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JavaScript Request: Expose Texture methods getWidth(), getHeight(), getDepth(), getLevels(), etc.
Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in
We've been using markers more and more in xterm.js and found that every case so far looks like registerMarker(0)
We should make the argument optional and have it imply 0 (same line as the cursor).
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Most items coming from questions on the community forum
- a proper multicategory bar example based on https://community.plotly.com/t/multicategory-axis-type-example/26392
- example of shape or annotation covering several subplots thanks to
xref='paper'
. Also the shapes and annotations tutorial should link to each other. - orthographic projection example in 3d axes tutorial (or
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I found this issue while trying to convert a GregorianDate
into a JulianDate
. The GregorianDate
constructor simply takes the parameters and puts them in GregorianDate
's respective fields, without actually validating them. For instance, the hour
value should be in the range [0,
mapbox-gl-js version:2.6.1
browser:Chrome
Steps to Trigger Behavior
1.create LngLatBounds as bounds
2 .use map.fitBounds
and pass the center
option to it
Link to Demonstration
check out this link for more info:
https://jsbin.com/zodotod/edit?html,output
Expected Behavior
The bounds
should be in the view and the center
of the map should be the `cen
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See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via
_GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsync
We combine albedo + glossiness textures into Base64 texture string, stripping all