#
pathfinding
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A maintained collection of useful & free unity scripts / library's / plugins and extensions
csharp
material
script
unity
shaders
physics
scripts
shader
unity-editor
steamworks
unity3d
unity-scripts
pathfinding
unity-asset
particles
unity3d-plugin
hacktoberfest
unity3d-script
unity2d
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Updated
Nov 25, 2021
karussell
commented
Sep 11, 2020
Currently the layer cannot be selected for low zoom levels.
An asynchronous A* pathfinding API written in Javascript.
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Aug 30, 2021 - JavaScript
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
java
gamedev
framework
news
state-machine
libgdx
decision-making
pathfinding
artificial-intelligence
npc
movement
artificial-intelligence-framework
steering-behaviors
formation-motion
behavior-trees
state-machines
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Jan 14, 2022 - Java
A C# priority queue optimized for pathfinding applications
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Jul 26, 2021 - C#
Unity NavMesh 2D Pathfinding
unity
sprites
unity3d
pathfinding
tilemap
2d
navmesh
unity-2d-pathfinding
collider2d
2d-navmesh
2d-pathfinding
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Apr 10, 2022 - C#
The official repository for libtcod. A roguelike development library.
cpp
c99
pathfinding
cpp-library
libtcod
field-of-view
pathfinding-algorithms
noise-generator
c-library
roguelike-library
roguelikedev
fov-algorithms
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Apr 21, 2022 - C
Fast, lightweight and easy-to-use pathfinding library for grid-based games
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Oct 1, 2020 - Lua
Robotics with GPU computing
python
robotics
gpu
voxel
cuda
pathfinding
point-cloud
collision-detection
ros
registration
gpgpu
distance-transform
odometry
jetson
pybind11
visual-odometry
occupancy-grid-map
triangle-mesh
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Mar 15, 2022 - C++
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
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Mar 23, 2020 - C#
Pathfinding library for rust
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Apr 13, 2022 - Rust
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
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May 25, 2020 - C#
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
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Apr 23, 2022 - Python
A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
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Mar 27, 2022 - Vue
ECS for Unity with full game state automatic rollbacks
framework
networking
csharp
unity
network
rollback
unity3d
pathfinding
ecs
transport
states
rts
game-state
3d-pathfinding
determinism
csharp-framework
ecs-framework
states-history
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Updated
Apr 20, 2022
A plugin for path-finding in JS using navmeshes, with wrappers for Phaser 3 and Phaser 2
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Apr 10, 2022 - JavaScript
A fully dynamic planar navmesh for Unity supporting agents of any size
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Apr 26, 2022 - C#
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
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Feb 14, 2022 - C#
Vim plugin to suggest better movements
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Jun 9, 2021 - Python
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
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Oct 1, 2020 - C++
Implementation of common pathfinding algorithms
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Jan 22, 2021 - Python
An simple and optimized grid pathfinding
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Aug 27, 2020 - C#
Visual explanation of pathfinding algorithms and how a*, Dijkstra and BFS can be seen as the same algorithm with different parameter/data structures used under the hood
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Jan 9, 2022 - JavaScript
Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
open-source
gamedev
unity
tesla
astar
pathfinding
autonomous-car
self-driving-car
pathfinding-algorithm
autonomous-vehicles
summon
selfdriving
unit3d
flowfield
pathplanning
teslamotors
autonomous-navigation
hybrid-a-star
dubins-path
reeds-shepp-curves
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Updated
Feb 15, 2022 - C#
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
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Jun 23, 2019 - C#
Java Port of Recast & Detour navigation mesh toolset
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Apr 21, 2022 - Java
A single-page website aiming to provide innovative and intuitive visualizations of common and AI algorithms.
react
visualization
sorting
algorithms
pathfinding
artificial-intelligence
visualizer
algorithm-visualization
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Apr 1, 2021 - JavaScript
3D navmesh generation and pathfinding plugin for UnrealEngine
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Jan 13, 2022 - C++
FyWorld - Base-Building / Simulation Game & Tutorial in Unity
tile
tutorial
unity
unity-tutorial
unity3d
pathfinding
tilemap
rimworld
unity3d-games
tutorial-code
unity2d
behaviour-tree
opensource-game
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Updated
Dec 20, 2021 - C#
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Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton