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Xamarin

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Xamarin is a Microsoft-owned, San Francisco, California-based software company. It was founded by the creators of Mono, Mono for Android, and MonoTouch, which are cross-platform implementations of the Common Language Infrastructure (CLI) and Common Language Specifications (often called Microsoft .NET).

With a C#-shared codebase, developers can use Xamarin tools to write native Android, iOS, and Windows apps. The apps have native user interfaces and share code across multiple platforms, including Windows and macOS.

Here are 3,683 public repositories matching this topic...

marek-safar
marek-safar commented Jul 30, 2019

We can build much smaller Mono runtime for .NET Core purposes by simply removing code we don't need in this configuration. We did a few easy initial steps but we can go much further.

This list is not comprehensive but parts like

  • Culture Data
  • Any PAL related code
  • Unused icalls
ReactiveUI

An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.

  • Updated Apr 11, 2022
  • C#
uno
kazo0
kazo0 commented Mar 31, 2022

On which page?

https://platform.uno/docs/articles/guides/uno-material-walkthrough.html

What's wrong?

Step 2 within the "Section 2: Using Uno.Material library" section makes reference to Chip/ChipGroup/Card/Divider which have now all been moved to the Uno.Toolkit.UI.Material package.

These changes will also need to be reflected in the referenced UnoMaterialSample, an issue tracking

good first issue area/uno-material kind/documentation
rolfbjarne
rolfbjarne commented Dec 22, 2021

This might be a problem throughout Xamarin.Mac and Monotouch, but CTFont constructor is currently defined as:

public CTFont(CTFontDescriptor descriptor, nfloat size, CTFontOptions options, ref CGAffineTransform matrix);

whereas the native side is:

CTFontRef CTFontCreateWithName ( CFStringRef name, CGFloat size, const CGAffineTransform *matrix );

not being an "in

enhancement good first issue
eggry
eggry commented Nov 3, 2021

Platform

What platform is your issue or question related to? (Delete other platforms).

  • .NET 5.0

Author or host

Are you an author (like sending something to Outlook), or a host that is rendering your own cards? If host, please specify the corresponding host (app) name.

  • Author

If you're an author, who are you sending cards to?

  • Microsoft Teams

Version of SDK

Wha

Created by Miguel de Icaza, Nat Friedman

Released May 16 2011

Organization
xamarin
Website
www.xamarin.com
Wikipedia
Wikipedia

Related Topics

mono