multiplayer
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rct_ride_entry_vehicle.car_visual is an enumeration of the paint code used to paint the vehicle. "Car visual" does not speak to this reality. I think "PaintMode" or "DrawMode" is a better representation of this value.
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},
For my particular use case, I have moves in my game that should normally show
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Apr 10, 2022 - C++
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Apr 8, 2022 - Go
What happened:
The test TestGameServerRestartBeforeReadyCrash is quite flaky!
Short version:
--- FAIL: TestGameServerRestartBe
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Apr 2, 2022 - C++
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Mar 30, 2022 - TypeScript
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Jan 23, 2022 - C++
If there are repeated matches, how does the evaluator expand horizontally?thanks
Currently, they are stored in a comma-separated string list inside the config
file, but this doesn't properly handle a number of edge cases.
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Apr 10, 2022 - C++
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:
Select tab 2:
Another click for the textbox:
;
It will clean up if the player disconnects. But if the server force-ends the client connection via DisconnectClient
, the object is left hanging around.
![image](https://user-images.githubusercontent.com/27827009/117048953-90afee00-ace1-11eb-9217-e94ba2331e41.pn
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Apr 10, 2022 - Pascal
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Apr 10, 2022 - Java
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May 4, 2021 - JavaScript
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Apr 7, 2022 - JavaScript
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May 8, 2021 - C
Describe the bug
setSoundEffectParameters
doesn't work in onClientSoundEvent
, because the underlaying BASS handle isn't created at that point, only a frame later.
https://discord.com/channels/801330706252038164/801411628600000522/944225468167634975
I looked into it, and found out that the handle isn't even created at the point the event is called:
https://github.com/multitheftauto/mt
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Apr 10, 2022 - C++
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Feb 22, 2022 - C++
Currently converting filter configuration requires you to first decode into the protobuf version of the configuration and then use TryFrom::try_from
to convert to the configuration. There's a couple of issues with this, the first being that's awkward, you need to go through two steps to get the type you want, and the second being that the protobuf version of filter configuration is not exposed i
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Apr 9, 2022 - C#
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Apr 10, 2022 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Apr 9, 2022 - C++
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: