#
hlapi
Here are 7 public repositories matching this topic...
type:bug
Bug Report
good first issue
Contributions are welcome. Good first issue for newcomers or first time contributors.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
Easy to use high performance Network library for Unity 3d
game
webgl
networking
csharp
unity
mirror
udp
unity3d
mmo
mmorpg
unet
hlapi
networktransport
mirror-networking
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Updated
Apr 10, 2022 - C#
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
-
Updated
Apr 9, 2022 - C#
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Describe the bug
If you spawn a Player Object explicitly like this:
newPlayer.SpawnAsPlayerObject(clientId, null, true);
It will clean up if the player disconnects. But if the server force-ends the client connection via
DisconnectClient
, the object is left hanging around.![image](https://user-images.githubusercontent.com/27827009/117048953-90afee00-ace1-11eb-9217-e94ba2331e41.pn