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game-server

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agones
LinuxGSM
dgibbs64
dgibbs64 commented Jun 29, 2019

User Story

If a large download fails using curl it does not cause a fatal error instead it simply carries on.

Basic info

  • Command: Install

Further Information

It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.

To Reproduce

Use a game server that is non-steam and cause the download to fail

Expected behaviour

type: bug good first issue command: install
azerothcore-wotlk
acidmanifesto
acidmanifesto commented Dec 10, 2021

Current Behaviour

NPC Mobs that engage other npcs in combat seem to be resetting after a individual kill instead of staying and fight until the mob threat is cleared out. They appear to be resetting after each kill back to their home position and then they re-engage back out.

This issue came about from @malcrom durning scripting. I attempted to debug the issue, but the breaks i am setti

pseason
pseason commented Sep 9, 2021

In the current version, only the Handshake is used at the start of the connection. If the client does not send a message for a long time, the session will not be closed automatically. Will future versions do this session logic maintenance? For example, Netty can set the session to be automatically closed if the client does not send messages for a long time .

enhancement good first issue

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

  • Updated Apr 11, 2022
  • Java
EPuncker
EPuncker commented Apr 11, 2022

Explanation of what you want to do that is currently impossible

We have pretty much an event for almost everything, but not one for OnUse.

Desired functionality

With that event we could script several useful stuff and block/unblock item usage, for example:

  • block item from being used at certain conditions
  • log item
feature good first issue

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Feb 22, 2022
  • C++

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