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rts

A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.

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warzone2100
Vanilla-Conquer
hazelnot
hazelnot commented Mar 31, 2022

Not sure if this is a regression or just something I hadn't noticed before, but there seem to be two 1 pixel tall gaps in the DOS mode sidebar, above the power meter and the cameo strips.

Vanilla Conquer DOS mode:
image

Promo image and I assume also what it looks like in the DOS version

good first issue
Loobinex
Loobinex commented Mar 29, 2021

Issue #923 Asked for ANY_CREATURE, GOOD_CREATURE and EVIL_CREATURE, but only ANY_CREATURE was delivered.

So it would be good if the other two could work too, in script commands like CHANGE_CREATURE_OWNER or USE_POWER_ON_CREATURE.

Example:

IF(PLAYER0,GOOD_CREATURES > 20)
  NEXT_COMMAND_REUSABLE
  CHANGE_CREATURE_OWNER(PLAYER0,GOOD_CREATURE,ON_ENEMY_GROUND,PLAYER_GOOD)
ENDIF
pvutov
pvutov commented Feb 8, 2021

Good first issue because no Unity-specific programming is involved.

Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:

{
    #include "DefaultMobility",
    #include "DefaultHeloArmor",
    "LabelIcon": "D",
    "CategoryKey": "HEL",
    "Name": "AH64D Apache",
    "Price": 20,
}

ConfigReader.cs has s

good first issue