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Server

A server is a program or device that provides functionality for other programs and devices, called clients. This relation forms the Client-Server Model.

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vapor
Joannis
Joannis commented Nov 14, 2021

When checking a request's remoteAddress, it's usually the address from which NIO received the request. While that's technically correct, Vapor servers are often hosted behind a reverse-proxy such as nginx. Therefore the original peer's address is often lost. To resolve this, it's not uncommon to set the original peer's address in a header such as X-Forwarded-For.

**Describe the solution you

enhancement good first issue
bramp
bramp commented Dec 27, 2020

This is a feature request, to display the valid SSL name (from the certificate) when starting up the server.

Steps to reproduce the issue, if applicable. Include the actual command and output and/or stack trace.

$ http-server -S

Starting up http-server, serving ./ through https
Available on:
  https://127.0.0.1:8080
  https://192.168.77.123:8080

**What did you exp

good first issue Hacktoberfest
duncanspumpkin
duncanspumpkin commented Mar 24, 2022

window_editor_object_selection_select_object currently returns its success through a bool and also the global gGameCommandErrorText. It should be refactored to return a GameAction::Result to remove the use of the global.

refactor good first issue
wfjsw
wfjsw commented Jan 23, 2022

Context

#4881

I'm operating a worldwide server and there are unique connectivity issue in different regions. I want to ensure that users have best voice quality while under connection budget, and that involves different settings for different regions.

Description

I need to have individual switches that controls the inbound and outbound UDP connections.

Mumble component

Client

client feature-request good first issue
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