Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
Here are 4,585 public repositories matching this topic...
-
Updated
Apr 18, 2022
See KhronosGroup/glTF#1691 for implementation spec.
-
Updated
Apr 7, 2022 - C++
-
Updated
Apr 30, 2022 - Rust
-
Updated
Apr 25, 2022 - JavaScript
-
Updated
Mar 27, 2022 - JavaScript
-
Updated
Apr 30, 2022 - C#
Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
-
Updated
Apr 30, 2022 - Rust
-
Updated
Apr 1, 2022
-
Updated
Apr 29, 2022 - C
It would be nice to have an option to pass G and ctx into the redact option in a long form move. The undoable property already has this option, so it should be fairly easy to implement. So it would looke like...
B: {
move: (G, ctx, ...args) => {},
redact: true/false or (G, ctx) => {},
},
For my particular use case, I have moves in my game that should normally show
-
Updated
Dec 6, 2021 - Rust
-
Updated
Apr 27, 2022 - JavaScript
-
Updated
Apr 30, 2022 - C++
-
Updated
Apr 30, 2022 - C++
-
Updated
Apr 28, 2022 - Go
What could be improved
Based on this issue: flame-engine/flame#954, I noticed that we could also go for the same approach for the packages' unit/widget tests execution,
-
Updated
Apr 24, 2022 - C#
-
Updated
Apr 30, 2022 - C++
-
Updated
Apr 30, 2022 - C++
-
Updated
Apr 25, 2022 - JavaScript
-
Updated
Oct 14, 2021 - Go
-
Updated
Apr 30, 2022 - C++
- Starting with the Stride "Terrain" sample.
- Added a vehicle model fbx file.
- Used Add Physics asset / convex hull to create collider
- Used this collider with a rigid body, works fine.
- Tried to use this collider with a character component, and it crashes the program.
- Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
- This simpler colli
-
Updated
Feb 12, 2022 - JavaScript
- Wikipedia
- Wikipedia
Godot version
3.x (8f4f384) master (788f355)
System information
Arch Linux, GLES 3, Mesa Intel(R) UHD Graphics (CML GT2)
Issue description
In the classref, there are a few places where "throw an error" is used:
https://github.com/godotengine/godot/blob/8c2b9801fd7046beb431b299eb31b3633287fa65/doc/classes/Object.xml#L300
https://github.com/godotengine/godot/blob/8c2b9801fd704