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consul
FFMMM
FFMMM commented Apr 18, 2022

overview

Today, the RequestRecorder records service RPC calls. If those take less than < 0ms, the recorder marks them as 0ms.

proposal

Make the RequestRecorder report the elapsed time for service calls that take less than < 0ms as decimal values, instead of 0.

notes

testing

If you take this on, I'd kindly advise to start in a TDD fashion. Write a test

good first issue
caelunshun
caelunshun commented Mar 2, 2021

Implement entity physics: gravity and collisions with blocks.

The basic algorithm for Minecraft entity physics is, each tick, to:

  1. Add velocity to position.
  2. For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
good first issue
timbaileyjones
timbaileyjones commented Aug 12, 2019

While testing another PR, I found that mu pipeline logs command displays information from the pipelines, but also shows this error:

$ mu pipeline logs
[... normal, expected output ...]
func1 ▶ ERROR  ResourceNotFoundException: The specified log group does not exist.
	status code: 400, request id: f7260741-7f69-4772-b4cc-7c6a9c22d264

This error does not occur with the `-f

good first issue minor
godex
leetNightshade
leetNightshade commented Aug 17, 2021

Godex's SCsub access of env_ecs["float"] is triggering a build error for me. I see bulletphysics does that same check, but idk that I'm using bullet or that it's building. Idk why this is happening.

Is this a project or my local godot configuration issue?

Here's my output:

> Executing task in folder code: scons -j5 platform=x11 use_llvm=yes use_lld=yes <

scons: Reading SConscript

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