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Xamarin

Xamarin is a Microsoft-owned, San Francisco, California-based software company. It was founded by the creators of Mono, Mono for Android, and MonoTouch, which are cross-platform implementations of the Common Language Infrastructure (CLI) and Common Language Specifications (often called Microsoft .NET).
With a C#-shared codebase, developers can use Xamarin tools to write native Android, iOS, and Windows apps. The apps have native user interfaces and share code across multiple platforms, including Windows and macOS.
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May 1, 2022 - C#
On which page?
https://platform.uno/docs/articles/guides/uno-material-walkthrough.html
What's wrong?
Step 2 within the "Section 2: Using Uno.Material library" section makes reference to Chip/ChipGroup/Card/Divider which have now all been moved to the Uno.Toolkit.UI.Material package.
These changes will also need to be reflected in the referenced UnoMaterialSample, an issue tracking
Issues Resolved
fixes #8763
Platforms Affected
- iOS
Behavioral/Visual Changes
None
Before/After Screenshots
Not applicable
Testing Procedure
PR Checklist
- [] Targets the correct branch
- [] Tests are passing (or failures are unrelated)
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This might be a problem throughout Xamarin.Mac and Monotouch, but CTFont constructor is currently defined as:
public CTFont(CTFontDescriptor descriptor, nfloat size, CTFontOptions options, ref CGAffineTransform matrix);
whereas the native side is:
CTFontRef CTFontCreateWithName ( CFStringRef name, CGFloat size, const CGAffineTransform *matrix );
not being an "in
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Would be great if the designer could be installed as a PWA
- Make Designer installable as a PWA.
- Stretch goals: Make designer work offline when user installed as a PWA.
- Stretch goals: Allow user to persist the change on cards and data. When PWA is launched, the last editor data is showed
- Stretch goals: Allow user to export/import t
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Aug 13, 2021 - C#
Created by Miguel de Icaza, Nat Friedman
Released May 16 2011
- Organization
- xamarin
- Website
- www.xamarin.com
- Wikipedia
- Wikipedia
We can build much smaller Mono runtime for .NET Core purposes by simply removing code we don't need in this configuration. We did a few easy initial steps but we can go much further.
This list is not comprehensive but parts like