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C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.

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MrMendelli
MrMendelli commented Feb 20, 2022

Feature type

Quality of life

Describe the feature

I would like to be able to use relative paths in the launcher settings file to point to x32dbg.exe and x64dbg.exe respectively. I've already tried editing the file manually and assuming my implementation (.\/\//) isn't wrong, the launcher seemingly refuses the use of relative paths.

feature good first issue

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  • Updated Mar 18, 2022
  • C++
haltman-at
haltman-at commented Apr 28, 2022

Description

Suppose I try to compile the following contract:

//SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

contract Repro {
  function run() public pure returns (string memory) {
    return "¡¡¡";
  }
}

I get the following error message:

ParserError: Invalid character in string.
 --> project:/contracts/Repro.sol:6:12:
  |
6 |     return "¡¡
openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
python assets good first issue
RubenRBS
RubenRBS commented Apr 14, 2022

compiler-explorer/compiler-explorer#3515 allowed the site to load even if the long url is not deserializable, but currently the site just silently fails and displays the default config.

It would be great if a notification could be shown to the user with a helpful message when this happens.
The steps needed to implement this feature are:

  1. In the catch added by the lin
good first issue request
duncanspumpkin
duncanspumpkin commented Apr 30, 2022

Operating System

Win10

OpenRCT2 build

5659d43

Describe the issue

Whilst reviewing #16934 I noticed this issue. When you change the map size using the map window the park size in the park window does not get invalidated and will show the incorrect size until the update event every 1000 ticks.

This is super easy to fix just add a park_calculate_size(); to `GameActions::Result C

bug good first issue

Created by Bjarne Stroustrup

Released October 1985

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