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May 4, 2022 - JavaScript
WebXR

WebXR comprises a group of standards (most notably the WebXR Device API) that allow browsers to communicate with augmented reality and virtual reality devices, enabling developers to create immersive experiences that can be accessed on the web.
Here are 365 public repositories matching this topic...
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May 4, 2022 - JavaScript
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Apr 26, 2022 - JavaScript
Creating a better admin expierence with debugging users issues and simplify troubleshoooting.
Suggestions have been outline here: mozilla/hubs#4533
┆Issue is synchronized with this Jira Task
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Mar 8, 2022 - JavaScript
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May 1, 2022 - C
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Apr 6, 2022 - JavaScript
Running the tabs default launch command (-t
) does not respect redirects at the target.
$ node . -t https://aframe.io/a-painter
https://aframe.io/a-painter/
and serve HTML there:
$ curl -i https://aframe.io/a-painter
HTTP/1.1 301 Moved Permanently
Date: Mon, 03 Jun 2019 20:10:27 GMT
Content-Type: text/ht
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May 3, 2022 - JavaScript
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May 2, 2022 - HTML
Add a Text Element
You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.
There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.
I think we should export the following properties:
value
align
anchor
baseline
color
he
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Feb 5, 2022 - C#
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Apr 29, 2022 - TypeScript
Much like how other multi file resources are uploaded, we want to be able to drag and upload a gltf with associated resource files together into the editor
Use this unzipped contents of this file for test purpose.
glTF-instancing.zip
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Nov 4, 2021 - C#
‘QMutex::QMutex(QMutex::RecursionMode)’ is deprecated: Use QRecursiveMutex instead of a recursive QMutex [-Wdeprecated-declarations]
Related to #1190
Noticed the right half of the keyboard works correctly for transparency during hover, but the left side keys show a black background on hover. The keys circled below are the ones tested as having this issue.
![moonkeyboard](https://user-images.githubuserco
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Feb 15, 2022 - JavaScript
Ideally we will have a gltf for each device, but in the meantime we could use a generic VR input device like https://poly.google.com/view/cUT5C1Krx7g or https://poly.google.com/view/0n5B6e5lYZe
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Created by Immersive Web Working Group
- Organization
- immersive-web
- Website
- www.w3.org/TR/webxr
- Wikipedia
- Wikipedia
See KhronosGroup/glTF#1691 for implementation spec.