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dotnet-core

.NET is a free, cross-platform, open source developer platform for building many different types of applications.
Here are 7,778 public repositories matching this topic...
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May 4, 2022 - C#
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May 13, 2022
When scaffolding from a SQLite database using the dotnet ef
tool it will create the DbContext with the initial lowercase if the database filename is lowercase.
Example:
dotnet ef dbcontext scaffold "DataSource=blogging.db;Cache=Shared" Microsoft.EntityFrameworkCore.Sqlite
It creates the DbContext
with the filename bloggingContext.cs
and the class name bloggingContext
which is
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Expected Behavior / New Feature
Support sticky sessions for ServiceDiscoveryProviders
Actual Behavior / Motivation for New Feature
When using websockets with ocelot in a distributed system, problem can arise since ocelot, as far as i know, doesn't support sticky sessions when working with service discovery providers.
The functionality could be great if it could work with both consul
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May 16, 2022 - C#

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Apr 29, 2022 - C#
I added an admin menu, when I attach a new Link Admin Menu, I saw the following hint:
The url of the link. A link will be shown only if it or one of their children have a url. The url will be relative to the root of the admin site
Seems the Url is relative to the site not the admin site
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May 14, 2022 - C#
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May 11, 2022 - JavaScript
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May 16, 2022 - C#
The built in --help and --version outputs are printed to stderr instead of stdout, you have to redirect them to use the commands properly.
test --version
returns the version number, but on stderr not stdout.
e.g.
test --version 2>nul
returns no output.
test --version 2>&1
prints the version to stdout as expected.
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May 16, 2022 - C#
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May 16, 2022
Let's add MinVer and on successful builds generate a release.
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Feb 26, 2022 - C#
Created by Microsoft
Released February 13, 2002
- Organization
- dotnet
- Website
- dotnet.microsoft.com
- Wikipedia
- Wikipedia
Feature Request
What feature are you suggesting?
Overview:
OpenGL 4.5 introduced support for DSA functions. Basically, they allow the state of the OpenGL objects to be changed without needing to bind them beforehand. On older versions of OpenGL, the typical way to copy data from one buffer to another for example, is: