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gamedev

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qarmin
qarmin commented May 27, 2022

Godot version

4.0.alpha.custom_build. ff75a4922

System information

Ubuntu 22.04 - Nvidia GTX 970, Gnome shell 42 X11

Issue description

When executing

	var temp_variable14315 = TabBar.new()
	add_child(temp_variable14315)
	temp_variable14315.set_tab_count(3)
	temp_variable14315.set_h_grow_direction(0)
	temp_variable14315.set_tab_count(0)
	temp_variable14315.reset_size()
emilk
emilk commented Feb 20, 2021

Tracking issue for improving the egui docs. Other suggestions for improvements welcome!

All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).

egui

The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh

help wanted good first issue docs and examples
mrhelmut
mrhelmut commented May 23, 2022

MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).

Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials

Documentation Help Wanted Good First Issue
stride
gbriggs-trmb
gbriggs-trmb commented Nov 4, 2021
  1. Starting with the Stride "Terrain" sample.
  2. Added a vehicle model fbx file.
  3. Used Add Physics asset / convex hull to create collider
  4. Used this collider with a rigid body, works fine.
  5. Tried to use this collider with a character component, and it crashes the program.
  6. Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
  7. This simpler colli
bug good first issue area-Physics

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