OpenGL

OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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G1_FLAG_BMP
has the wrong name its the inverse of its name it is used to indicate that the sprite has transparency and will require blending with the background to produce the end result. The vast majority of images have this flag set.
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Expected Behavior
Current Behavior
Possible Solution
Steps to Reproduce
- Work computer works fine loading .gml
- Home PC gets angry
- Java is updated
Context
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MGLTilePyramidOfflineRegion should have a countOfTiles
method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount()
function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
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Created by Silicon Graphics
Released January 1992
- Website
- www.opengl.org
- Wikipedia
- Wikipedia
Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: