entity-component-system
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Move the files image.hpp
and image.cpp
from src/data
to src/base
, adapt all include statements in client code and update CMakeLists.txt
.
Godex's SCsub access of env_ecs["float"] is triggering a build error for me. I see bulletphysics does that same check, but idk that I'm using bullet or that it's building. Idk why this is happening.
Is this a project or my local godot configuration issue?
Here's my output:
> Executing task in folder code: scons -j5 platform=x11 use_llvm=yes use_lld=yes <
scons: Reading SConscript
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Required skills: Python
Difficulty: Easy
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