Skip to content
#

cmake

Here are 4,937 public repositories matching this topic...

openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
python assets good first issue
duncanspumpkin
duncanspumpkin commented May 17, 2022

G1_FLAG_BMP has the wrong name its the inverse of its name it is used to indicate that the sprite has transparency and will require blending with the background to produce the end result. The vast majority of images have this flag set.

good first issue
a-kryuk
a-kryuk commented Oct 6, 2021

When I try to 'conan install' version-range-based requirements for a package from a GitLab remote package repository, I get an unhelpful Python message "ERROR: 'NoneType' object is not iterable." I believe it's triggered by some faulty implementation on the GitLab repository side, but it would be helpful if Conan provided a more specific indication of the error cause.
My example conanfile.py:
`

vimpostor
vimpostor commented Jun 1, 2022

Context

Right now Mumble iterates through every program name of every PID for every positional audio plugin. This is quite wasted CPU time if either the PID count is high or plugin count is high, as the time complexity is in $\mathcal{O}(PIDNum \cdot pluginNum )$.

Example: https://github.com/mumble-voip/mumble/blob/dd5df45313a937359285327f556557159bab758e/plugins/gtav/gtav.cpp#L81

client feature-request good first issue
warzone2100
vaut
vaut commented Apr 30, 2022

Describe the bug
The game freezes when receiving a message that does not fit in one line.

To Reproduce

  1. enter the lobby room
  2. receiving message more than one line
    Screenshot from 2022-04-30 15-09-20
  3. watch the freeze

Your System:

  • OS: Windows 10
  • Game version:
Bug good first issue
xray-16
BielBdeLuna
BielBdeLuna commented Apr 12, 2022

Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.

Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?

BugTrap error report

SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtensi

Improve this page

Add a description, image, and links to the cmake topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the cmake topic, visit your repo's landing page and select "manage topics."

Learn more