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gpu-programming
Here are 206 public repositories matching this topic...
blog
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Oct 16, 2021
A General-purpose Parallel and Heterogeneous Task Programming System
multi-threading
parallel
parallel-computing
multithreading
concurrent-programming
high-performance-computing
heterogeneous-parallel-programming
threadpool
parallel-programming
work-stealing
taskflow
gpu-programming
taskparallelism
multicore-programming
cuda-programming
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May 28, 2022 - C++
emeryberger
commented
Feb 18, 2020
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May 24, 2022 - Rust
The write-once-run-anywhere GPGPU library for Rust
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Apr 1, 2021 - Rust
ninamiolane
commented
May 10, 2022
Where should the content be modified?
geomstats/learning/knn.py
What should be modified?
We should come up with a "bridge" to scikit-learn, i.e. a centralized way to pass geomstats' Riemannian geodesic distances to scikit-learn learning methods. Not only for the K-NN algorithm.
Additional information
Example snippet that is not working:
import geomstats.datasets.utils as dat
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Apr 26, 2018 - C++
Sample codes for my CUDA programming book
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Dec 5, 2021 - Cuda
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Dec 17, 2019 - GLSL
Vulkan Real-time Path Tracer Engine
vulkan
path-tracer
raytracer
brdf
raytracing
pbr
raycasting
rtx
rasterization
gpu-programming
light-simulation
raycaster-engine
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Oct 10, 2021 - C++
Vulkan compute for people
boilerplate
framework
gpu
vulkan
glsl
gpgpu
high-performance-computing
gpu-acceleration
gpu-computing
cpp-library
compute
glsl-shaders
vulkan-library
gpu-programming
vulkan-compute-shaders
vulkan-utils
gpgpu-computing
vulkan-compute
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Mar 10, 2021 - C++
GPU-accelerated Levenberg-Marquardt curve fitting in CUDA
curve-fitting
levenberg-marquardt
gpu-acceleration
gpu-computing
super-resolution
non-linear-regression
gpu-programming
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Feb 21, 2022 - C++
FastFlow pattern-based parallel programming framework (formerly on sourceforge)
patterns
parallelization
gpu-computing
parallel-algorithm
skeleton-framework
multicore
parallel-programming
gpu-programming
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May 23, 2022 - C++
Lua libraries for graphics and audio programming
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Feb 6, 2022
Source of the Volumetric Lines Asset from Unity's Asset Store
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Feb 20, 2022 - C#
A collection of Metal and MetalKit projects and resources. Very much work in progress.
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Jan 7, 2022
Implementation of a Transformer, but completely in Triton
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Apr 5, 2022 - Python
Robust real-time rendering engine on DirectX 11 with many advanced graphics features for quick prototyping
game-engine
shaders
graphics
rendering
global-illumination
rendering-engine
pbr
deferred-rendering
3d-graphics
directx-11
voxel-cone-tracing
terrain-rendering
forward-rendering
gpu-programming
volumetric-fog
lightprobes
volumetric-rendering
volumetric-clouds
parallax-occlusion-mapping
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May 31, 2022 - C++
Interactive Erosion simulation in Web Browser
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Apr 28, 2022 - TypeScript
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Mar 21, 2022 - C++
Collection of notes on how to use Apple’s Metal API for compute tasks
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Jul 10, 2018
Concurrent CPU-GPU Programming using Task Models
gpu
cuda
multithreading
gpu-acceleration
gpu-computing
heterogeneous-parallel-programming
multithreaded
heterogeneous-systems
gpu-programming
task-parallelism
heterogeneous-computing
cpu-gpu-scheduling
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Dec 19, 2019 - C++
Learn OpenCL step by step.
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Jun 2, 2021 - C
CUDA kernel author's tools
patterns
algorithms
gpu
constexpr
modern-cpp
cuda
printf
cpp11
utility-library
cuda-kernels
gpu-programming
cuda-library
elegant-coding
cuda-programming
utility-functions
printf-functions
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Apr 24, 2022 - Cuda
Modern GPU Compute and Rendering in Javascript
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May 29, 2022 - TypeScript
F# quotation to OpenCL translator and respective runtime to utilize GPGPUs in F# applications.
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May 16, 2022 - F#
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The
taichi.lang.util.warning
function just prints the warning without consulting the current state of pythons standard librarywarnings
module.For example: