https://www.linkedin.com/in/minggo-zhang-529775145/
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Cocos
- Xiamen Fujian China
- https://minggo.github.io/
- @minggozhang
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1,382 contributions in the last year
Activity overview
Contributed to
cocos/cocos-engine,
cocos/engine-native,
minggo/engine-native
and 9 other
repositories
Contribution activity
June 2022
Created a pull request in cocos/cocos-engine that received 12 comments
Fast define
Refactor current implementation of decorator codes with fast define.
+346
−1,336
•
12
comments
Opened 10 other pull requests in 3 repositories
cocos/cocos-engine
7
merged
1
closed
cocos/cocos-docs
1
open
cocos/cocos-engine-external
1
merged
Reviewed 35 pull requests in 2 repositories
cocos/cocos-engine
25 pull requests
- fix win32 clear-platfomr script
- fix crash if reset texture property of a Material
- fix websocket onError not call onClose on Android
- remove SERVER_MODE usage
- Fix non-foreground state processing time-consuming tasks, resulting in anr
- 3.6 CI clang-tidy use android ndk 21
- Fix that xcode 13 (c++17) treats deprecated warning as error.
- Update native pack tools
- 3.6 CI set Android NDK version to 21
- only use backgroundSession for ios
- [ci skip][AUTO]: Automated PR to generate code
- [3.6.0] init native pack tools
- V3.6.0 geometry compatibility
- Change action timeout
- [ci skip][AUTO]: Automated PR to genbindings
- V3.6.0 handle promise exceptions
- convolution map
- Fix missing include vector.h in Layers.h
- sevalue_to_native supports std::function<void()> and std::function<R()>, don't use attachObject to retain callback, use lambda to capture rooted callback se::Value instead.
- fixed #11362: [3.6] No debugger could be attached.
- [ci skip][AUTO]: Automated PR to generate code
- fixed #11148: Crash when delete ScriptEngine in exit process.
- fixed #11339 : [v3.6] Crash after hot update by invoking cc.game.restart().
- Add CSM for v3.6.0
- delete/recreate all resources when restart app
- Some pull request reviews not shown.