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webgl2

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Run, compile and execute JavaScript for Scientific Computing and Data Visualization TOTALLY TOTALLY TOTALLY in your BROWSER! An open source scientific computing environment for JavaScript TOTALLY in your browser, matrix operations with GPU acceleration, TeX support, data visualization and symbolic computation.

  • Updated Jun 11, 2022
  • TypeScript
Utopiah
Utopiah commented Jun 6, 2021

Hi, great component.

Unfortunately trying the demo I get WEBGL_UNSUPPORTED whereas https://webglreport.com/?v=1 or v=2 gives me

Linux x86_64 Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:89.0) Gecko/20100101 Firefox/89.0
WebGL GLSL ES 3.00
GeForce RTX 2080 Ti/PCIe/SSE2

and https://get.webgl.org gives me a rotating cube.

ray-tracing-renderer
ToJans
ToJans commented Apr 20, 2020

Context

This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer.

Problem

It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:

  • Meshes contain a THREE.Geometry instead of a THREE.BufferGeometry.
  • It uses materials for which the texture images are not loaded yet.

This might cause people who try to repl

uivonim
timoxley
timoxley commented Jan 9, 2022

Mouse just doesn't seem to do anything.
No clicks, no scrolling. Built from master at c85671e on M1Max, built with latest brew install neovim --HEAD.
Is there some special config I should be adding/removing, or some hints on what I should look at?

enhancement good first issue frontend

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