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Jun 14, 2022 - JavaScript
webgl2
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Similar to #118
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Mar 27, 2022 - JavaScript
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Apr 10, 2022 - JavaScript
Hi, great component.
Unfortunately trying the demo I get WEBGL_UNSUPPORTED whereas https://webglreport.com/?v=1 or v=2 gives me
Linux x86_64 Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:89.0) Gecko/20100101 Firefox/89.0
WebGL GLSL ES 3.00
GeForce RTX 2080 Ti/PCIe/SSE2
and https://get.webgl.org gives me a rotating cube.
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Mar 23, 2022 - C++
Context
This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer
.
Problem
It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:
- Meshes contain a
THREE.Geometry
instead of aTHREE.BufferGeometry
. - It uses materials for which the texture images are not loaded yet.
This might cause people who try to repl
Mouse does not work
Mouse just doesn't seem to do anything.
No clicks, no scrolling. Built from master at c85671e on M1Max, built with latest brew install neovim --HEAD
.
Is there some special config I should be adding/removing, or some hints on what I should look at?
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Nov 13, 2018 - HTML
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Jun 6, 2022 - JavaScript
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The print style sheet should hide the IDE and enforce the light theme to save pinter ink, then ensure that the layout looks ok in print preview.
This should be a relatively small amount of work.
Background grid
It would be really useful if there was an option to draw a background grid with the same lines as the tickmarks in the X/Y axis. The grid should ideally be a bit more dampened than the grid lines, eg by using thinner and/or dashed lines.
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Apr 28, 2022 - TypeScript
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See KhronosGroup/glTF#1691 for implementation spec.